←  Google AR/VR (undisclosed)

I was part of a multidisciplinary team exploring eye / head tracking interactions and interfaces through prototyping, working as UI/UX designer and UX Engineer.

I designed core interactions for AR/VR operating systems and was the lead developer of a custom prototyping platform, that enabled me and the wider organization to quickly build and test different designs and technical approaches. The platform utilized both image based tracking and electrooculography sensors. This lead to multiple new interactions and dynamic UIs based on differential eye tracking and saccade classifications, currently being patented.