← Google AR/VR (undisclosed)
I lead a small, multidisciplinary team, exploring gaze interfaces through prototyping.
We designed core interactions for AR/VR operating systems and developed a custom prototyping platform, that enabled us and the wider organization to quickly build and test different designs and technical approaches. The platform utilized both image based tracking and electrooculography sensors. This lead to multiple new interactions and dynamic UIs, evolving Googles Material design system based on differential eye tracking and saccade classifications, currently being patented.